![]() Textures are one of the assets which, like geometry, may need a lot of a computer’s RAM, and to a lesser degree, their size and resolution can have an influence on rendering time. In this guide, we will focus on 3Ds Max textures. In the previous part of our guide to rendering series, we talked about optimizing scenes in 3ds Max through geometry. Guide to rendering: Optimizing 3Ds Max textures Part 1 1.
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